// indie game studio
RUKIUM LABS
A studio of one person. I design and program Crashborn, the first game. This is where I post updates and exclusive news. Climb aboard!
Godot 4 + C#
Pixel Art + Neon
DevLog & Community
// The first big project
CRASHBORN
A hyperjump went wrong. Your ship is stranded in a system that is not yours, and the vortex at its center is the only way home. Cross it planet by planet under one rule: Keep moving.
Roguelite Bullet Heaven Sci-Fi Solo Dev 3D
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GET IN EARLY
}}I am building the game in the open. Bugs, breakthroughs, and everything in between. I post what breaks, what I fix and what changes direction while it happens, on the blog and on Instagram. Getting in now means watching the game take shape before there is a finished version.
Follow now, launch is coming.